Schism is a great Youth Ministry game for groups of at least 8. What is awesome about it is that even the students who prefer to just sit to the side and not participate in active games can have fun with this game, because its not as much about athletic ability as it is about team work.
Schism is typically played on a volleyball court with a normal volleyball net and boundaries, but you can really make your own boundaries big enough for your group to play in, and screen flex wall dividers (we know almost every church as at least one of these things) work great to be the middle barrier as well (not just for this game, great for battleship, too). Two volleyballs are used (for groups larger than 30 add an extra ball). The balls are thrown and caught (not hit as in volleyball). If a player tries to catch a ball but drops it, that person is out of the game. If a ball hits the ground, the person closest to where the ball landed is out (if an argument breaks out about who is out, both people arguing are out). If two balls land, the two closest people to where the balls landed are out. Players can catch one ball, and still be called out by the second ball hitting them or landing closest to them. This is where a team must work together to help each other, because the opposing team will try to throw both balls at the same person. If a player throws a ball and it does not make it over the net or lands out of bounds, that player is out. Players must throw the ball from the spot they caught it. No spiking or throwing in a downward direction.
A “schism” occurs when a team throws both of the balls and the balls collide in the air. If a team throws a schism, and both balls score kills on the other team’s side, this is called an “ultimate schism.” An ultimate schism results in two players being out on the side the balls landed, and the throwing team gets to bring back one player. Players must not hold a ball for long, and both balls must remain in play. The only exception is when one team is down to two players; then they can set one ball down and not use it. Play continues until all players on one side are out. Switch sides and reload and play again.